This time around, there are actually no new characters introduced. However, classic and fan-favorites make their epic return, including: Yashiro, Shermie, Vice, and Yamazaki. They aren't just old rehashed sprites either, and have a slew of new animations & moves. The newcomers introduced King of Fighters 2001 (Angel & K9999) also make their return. Besides tweaked character priorities and movelists, the main difference found in KOF 2002's gameplay lies in its Power Gauge system.
The amount of Power Gauges the player can stock up is increased by one with each member of the team, with the first member of the team being able to stock up to 3 Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state, in which the player's offensive and defensive strength is increased for a short period and can cancel any attack into another. A super special move can also be unleashed without using a power stock while a character is in the MAX Activation state. Max Super Special Moves (requiring 1 stock) and Max 2 moves (requiring 2 stocks) can also be unleashed during Max Activation.
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